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| author | mensonge <mensonge@b3834d28-1941-0410-a4f8-b48e95affb8f> | 2008-11-13 09:49:11 +0000 | 
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| committer | mensonge <mensonge@b3834d28-1941-0410-a4f8-b48e95affb8f> | 2008-11-13 09:49:11 +0000 | 
| commit | e44a7e37b6c7b5961adaffc62b9042b8d442938e (patch) | |
| tree | 95b67c356e93163467db2451f2b8cce84ed5d582 /includes/js/dojox/gfx/README | |
| parent | a62b9742ee5e28bcec6872d88f50f25b820914f6 (diff) | |
| download | semanticscuttle-e44a7e37b6c7b5961adaffc62b9042b8d442938e.tar.gz semanticscuttle-e44a7e37b6c7b5961adaffc62b9042b8d442938e.tar.bz2 | |
New feature: basic Ajax suggestion for tags and implementation of Dojo toolkit
git-svn-id: https://semanticscuttle.svn.sourceforge.net/svnroot/semanticscuttle/trunk@151 b3834d28-1941-0410-a4f8-b48e95affb8f
Diffstat (limited to 'includes/js/dojox/gfx/README')
| -rw-r--r-- | includes/js/dojox/gfx/README | 102 | 
1 files changed, 102 insertions, 0 deletions
| diff --git a/includes/js/dojox/gfx/README b/includes/js/dojox/gfx/README new file mode 100644 index 0000000..c318ddb --- /dev/null +++ b/includes/js/dojox/gfx/README @@ -0,0 +1,102 @@ +------------------------------------------------------------------------------- +dojox.gfx +------------------------------------------------------------------------------- +Version 1.100 +Release date: 08/01/2006 +------------------------------------------------------------------------------- +Project state: +beta +HTMLCanvas renderer: experimental  +------------------------------------------------------------------------------- +Credits +	Eugene Lazutkin (eugene.lazutkin@gmail.com) +	Kun Xi (bookstack@gmail.com) +	Chris Mitchell (ccmitchellusa@gmail.com) HTML Canvas +------------------------------------------------------------------------------- +Project description + +Implementation of simple portable 2D graphics library. +------------------------------------------------------------------------------- +Dependencies: + +Dojo Core +------------------------------------------------------------------------------- +Documentation + +Currently it can be found here: http://docs.google.com/Doc?id=d764479_1hnb2tn + +HTMLCanvas Renderer Status + +To use canvas rendering, insert 'canvas' at the beginning of the gfxRenderers list in your +djConfig, for example: +<script type="text/javascript" src="../../../dojo/dojo.js"  +	djConfig="parseOnLoad: true, gfxRenderer: 'canvas,svg,silverlight,vml'"></script> +canvas currently will only render on non-IE browsers (see dojox/gfx.js for where the renderer is loaded); +although it should be possible to use an IE canvas implementation (like Google's); however, it will be very slow. + +The following tests can be made to work with HTML Canvas with minor testcase modification: +dojox/gfx/tests +	test_gfx.html-Bugs #1 +	test_arc.html +	test_bezier.html +	test_pattern.html +	test_gradient.html  +	test_linearGradient.html   +	test_image1.html - Limitation #3  +	test_transform.html - Bug #1 +	test_poly.html - Bug #1 +dojox/gfx/demos +	butterfly.html - Bug #1 +	lion.html - Bug #1 +	tiger.html - Bug #1 +	circles.html - No event processing yet :( +	creator.html +dojox/chart +	test_pie2d.html - Dojo Charts on iPhone anyone? :) +	test_chart2d.html -  + +	// To make charts work, the following line needs to be added to the end of the  +	// Chart2D.js render() method (prior to return) +	if(this.surface.render){this.surface.render()};	 + +Known Limitations: +1) event handling- plan is to capture all events at canvas, perform intersect/hit  +   tests (not implemented) against scene graph, then propogate event to top-most  +   intersected shape.  HtmlCanvas shape need intersectsStroke and intersectsBounds,  +   and intersects (region).   +2) SVG and VML are "live" scene graphs; eg. any state change to objects in the  +   scene automatically get rendered in next engine render pass. For canvas, it's  +   procedural, and current implementation requires application to call surface.render()  +   whenever scene needs to be updated. Plan is to do dirty region checking based  +   on bounding boxes (currently not properly computed), and track dirty areas anytime  +   state changes (invalidate) separate from render phase. +   Add the following call where changes to the scene graph are complete and you want to +   render: + +	if (surface.render){surface.render();}  + +4) Text/Text Paths - Text shape is implemented using DIV overlays.  Many text styles are not +   applied, and outline/fills are not possible.  This is due to limitations in Canvas spec. +   Firefox 3.0 has proprietary text functions that we could test for and use once FF3 is out. +   No luck on Safari. +3) No Image skewing - Limitation of Canvas  +	 +Known Bugs: +1) Matrix xformations (applied from root to shape leaf nodes) not quite right--but very close. +   Canvas does not have a built in transformation function that allows skewing.  Need to  +   track skew matrix with Shape, and perform other trans/rot/scale transformations without  +   using canvas transform functions.   +    + +------------------------------------------------------------------------------- +Installation instructions + +Grab the following from the Dojo SVN Repository: +http://svn.dojotoolkit.org/var/src/dojo/dojox/trunk/gfx.js +http://svn.dojotoolkit.org/var/src/dojo/dojox/trunk/gfx/* + +Install into the following directory structure: +/dojox/gfx/ + +...which should be at the same level as your Dojo checkout. +------------------------------------------------------------------------------- | 
