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Diffstat (limited to 'includes/js/dojox/gfx/README')
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| diff --git a/includes/js/dojox/gfx/README b/includes/js/dojox/gfx/README deleted file mode 100644 index c318ddb..0000000 --- a/includes/js/dojox/gfx/README +++ /dev/null @@ -1,102 +0,0 @@ -------------------------------------------------------------------------------- -dojox.gfx -------------------------------------------------------------------------------- -Version 1.100 -Release date: 08/01/2006 -------------------------------------------------------------------------------- -Project state: -beta -HTMLCanvas renderer: experimental  -------------------------------------------------------------------------------- -Credits -	Eugene Lazutkin (eugene.lazutkin@gmail.com) -	Kun Xi (bookstack@gmail.com) -	Chris Mitchell (ccmitchellusa@gmail.com) HTML Canvas -------------------------------------------------------------------------------- -Project description - -Implementation of simple portable 2D graphics library. -------------------------------------------------------------------------------- -Dependencies: - -Dojo Core -------------------------------------------------------------------------------- -Documentation - -Currently it can be found here: http://docs.google.com/Doc?id=d764479_1hnb2tn - -HTMLCanvas Renderer Status - -To use canvas rendering, insert 'canvas' at the beginning of the gfxRenderers list in your -djConfig, for example: -<script type="text/javascript" src="../../../dojo/dojo.js"  -	djConfig="parseOnLoad: true, gfxRenderer: 'canvas,svg,silverlight,vml'"></script> -canvas currently will only render on non-IE browsers (see dojox/gfx.js for where the renderer is loaded); -although it should be possible to use an IE canvas implementation (like Google's); however, it will be very slow. - -The following tests can be made to work with HTML Canvas with minor testcase modification: -dojox/gfx/tests -	test_gfx.html-Bugs #1 -	test_arc.html -	test_bezier.html -	test_pattern.html -	test_gradient.html  -	test_linearGradient.html   -	test_image1.html - Limitation #3  -	test_transform.html - Bug #1 -	test_poly.html - Bug #1 -dojox/gfx/demos -	butterfly.html - Bug #1 -	lion.html - Bug #1 -	tiger.html - Bug #1 -	circles.html - No event processing yet :( -	creator.html -dojox/chart -	test_pie2d.html - Dojo Charts on iPhone anyone? :) -	test_chart2d.html -  - -	// To make charts work, the following line needs to be added to the end of the  -	// Chart2D.js render() method (prior to return) -	if(this.surface.render){this.surface.render()};	 - -Known Limitations: -1) event handling- plan is to capture all events at canvas, perform intersect/hit  -   tests (not implemented) against scene graph, then propogate event to top-most  -   intersected shape.  HtmlCanvas shape need intersectsStroke and intersectsBounds,  -   and intersects (region).   -2) SVG and VML are "live" scene graphs; eg. any state change to objects in the  -   scene automatically get rendered in next engine render pass. For canvas, it's  -   procedural, and current implementation requires application to call surface.render()  -   whenever scene needs to be updated. Plan is to do dirty region checking based  -   on bounding boxes (currently not properly computed), and track dirty areas anytime  -   state changes (invalidate) separate from render phase. -   Add the following call where changes to the scene graph are complete and you want to -   render: - -	if (surface.render){surface.render();}  - -4) Text/Text Paths - Text shape is implemented using DIV overlays.  Many text styles are not -   applied, and outline/fills are not possible.  This is due to limitations in Canvas spec. -   Firefox 3.0 has proprietary text functions that we could test for and use once FF3 is out. -   No luck on Safari. -3) No Image skewing - Limitation of Canvas  -	 -Known Bugs: -1) Matrix xformations (applied from root to shape leaf nodes) not quite right--but very close. -   Canvas does not have a built in transformation function that allows skewing.  Need to  -   track skew matrix with Shape, and perform other trans/rot/scale transformations without  -   using canvas transform functions.   -    - -------------------------------------------------------------------------------- -Installation instructions - -Grab the following from the Dojo SVN Repository: -http://svn.dojotoolkit.org/var/src/dojo/dojox/trunk/gfx.js -http://svn.dojotoolkit.org/var/src/dojo/dojox/trunk/gfx/* - -Install into the following directory structure: -/dojox/gfx/ - -...which should be at the same level as your Dojo checkout. -------------------------------------------------------------------------------- | 
