From e44a7e37b6c7b5961adaffc62b9042b8d442938e Mon Sep 17 00:00:00 2001 From: mensonge Date: Thu, 13 Nov 2008 09:49:11 +0000 Subject: New feature: basic Ajax suggestion for tags and implementation of Dojo toolkit git-svn-id: https://semanticscuttle.svn.sourceforge.net/svnroot/semanticscuttle/trunk@151 b3834d28-1941-0410-a4f8-b48e95affb8f --- includes/js/dojox/flash/_base.js | 762 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 762 insertions(+) create mode 100644 includes/js/dojox/flash/_base.js (limited to 'includes/js/dojox/flash/_base.js') diff --git a/includes/js/dojox/flash/_base.js b/includes/js/dojox/flash/_base.js new file mode 100644 index 0000000..5a372dd --- /dev/null +++ b/includes/js/dojox/flash/_base.js @@ -0,0 +1,762 @@ +if(!dojo._hasResource["dojox.flash._base"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. +dojo._hasResource["dojox.flash._base"] = true; +dojo.provide("dojox.flash._base"); + +// for dijit.getViewport(), needed by dojox.flash.Embed.center() +dojo.require("dijit._base.place"); + +dojox.flash = function(){ + // summary: + // The goal of dojox.flash is to make it easy to extend Flash's capabilities + // into an Ajax/DHTML environment. + // + // dojox.flash provides an easy object for interacting with the Flash plugin. + // This object provides methods to determine the current version of the Flash + // plugin (dojox.flash.info); write out the necessary markup to + // dynamically insert a Flash object into the page (dojox.flash.Embed; and + // do dynamic installation and upgrading of the current Flash plugin in + // use (dojox.flash.Install). If you want to call methods on the Flash object + // embedded into the page it is your responsibility to use Flash's ExternalInterface + // API and get a reference to the Flash object yourself. + // + // To use dojox.flash, you must first wait until Flash is finished loading + // and initializing before you attempt communication or interaction. + // To know when Flash is finished use dojo.connect: + // + // dojo.connect(dojox.flash, "loaded", myInstance, "myCallback"); + // + // Then, while the page is still loading provide the file name: + // + // dojox.flash.setSwf(dojo.moduleUrl("dojox", "_storage/storage.swf")); + // + // If no SWF files are specified, then Flash is not initialized. + // + // Your Flash must use Flash's ExternalInterface to expose Flash methods and + // to call JavaScript. + // + // setSwf can take an optional 'visible' attribute to control whether + // the Flash object is visible or not on the page; the default is visible: + // + // dojox.flash.setSwf(dojo.moduleUrl("dojox", "_storage/storage.swf"), + // false); + // + // Once finished, you can query Flash version information: + // + // dojox.flash.info.version + // + // Or can communicate with Flash methods that were exposed: + // + // var f = dojox.flash.get(); + // var results = f.sayHello("Some Message"); + // + // Your Flash files should use DojoExternalInterface.as to register methods; + // this file wraps Flash's normal ExternalInterface but correct various + // serialization bugs that ExternalInterface has. + // + // Note that dojox.flash is not meant to be a generic Flash embedding + // mechanism; it is as generic as necessary to make Dojo Storage's + // Flash Storage Provider as clean and modular as possible. If you want + // a generic Flash embed mechanism see SWFObject + // (http://blog.deconcept.com/swfobject/). + // + // Notes: + // Note that dojox.flash can currently only work with one Flash object + // on the page; it does not yet support multiple Flash objects on + // the same page. + // + // Your code can detect whether the Flash player is installing or having + // its version revved in two ways. First, if dojox.flash detects that + // Flash installation needs to occur, it sets dojox.flash.info.installing + // to true. Second, you can detect if installation is necessary with the + // following callback: + // + // dojo.connect(dojox.flash, "installing", myInstance, "myCallback"); + // + // You can use this callback to delay further actions that might need Flash; + // when installation is finished the full page will be refreshed and the + // user will be placed back on your page with Flash installed. + // + // ------------------- + // Todo/Known Issues + // ------------------- + // * On Internet Explorer, after doing a basic install, the page is + // not refreshed or does not detect that Flash is now available. The way + // to fix this is to create a custom small Flash file that is pointed to + // during installation; when it is finished loading, it does a callback + // that says that Flash installation is complete on IE, and we can proceed + // to initialize the dojox.flash subsystem. + // * Things aren't super tested for sending complex objects to Flash + // methods, since Dojo Storage only needs strings + // + // Author- Brad Neuberg, http://codinginparadise.org +} + +dojox.flash = { + ready: false, + url: null, + + _visible: true, + _loadedListeners: new Array(), + _installingListeners: new Array(), + + setSwf: function(/* String */ url, /* boolean? */ visible){ + // summary: Sets the SWF files and versions we are using. + // url: String + // The URL to this Flash file. + // visible: boolean? + // Whether the Flash file is visible or not. If it is not visible we hide it off the + // screen. This defaults to true (i.e. the Flash file is visible). + this.url = url; + + if(typeof visible != "undefined"){ + this._visible = visible; + } + + // initialize ourselves + this._initialize(); + }, + + addLoadedListener: function(/* Function */ listener){ + // summary: + // Adds a listener to know when Flash is finished loading. + // Useful if you don't want a dependency on dojo.event. + // listener: Function + // A function that will be called when Flash is done loading. + + this._loadedListeners.push(listener); + }, + + addInstallingListener: function(/* Function */ listener){ + // summary: + // Adds a listener to know if Flash is being installed. + // Useful if you don't want a dependency on dojo.event. + // listener: Function + // A function that will be called if Flash is being + // installed + + this._installingListeners.push(listener); + }, + + loaded: function(){ + // summary: Called back when the Flash subsystem is finished loading. + // description: + // A callback when the Flash subsystem is finished loading and can be + // worked with. To be notified when Flash is finished loading, add a + // loaded listener: + // + // dojox.flash.addLoadedListener(loadedListener); + + dojox.flash.ready = true; + if(dojox.flash._loadedListeners.length > 0){ + for(var i = 0;i < dojox.flash._loadedListeners.length; i++){ + dojox.flash._loadedListeners[i].call(null); + } + } + }, + + installing: function(){ + // summary: Called if Flash is being installed. + // description: + // A callback to know if Flash is currently being installed or + // having its version revved. To be notified if Flash is installing, connect + // your callback to this method using the following: + // + // dojo.event.connect(dojox.flash, "installing", myInstance, "myCallback"); + + if(dojox.flash._installingListeners.length > 0){ + for(var i = 0; i < dojox.flash._installingListeners.length; i++){ + dojox.flash._installingListeners[i].call(null); + } + } + }, + + // Initializes dojox.flash. + _initialize: function(){ + //console.debug("dojox.flash._initialize"); + // see if we need to rev or install Flash on this platform + var installer = new dojox.flash.Install(); + dojox.flash.installer = installer; + + if(installer.needed() == true){ + installer.install(); + }else{ + // write the flash object into the page + dojox.flash.obj = new dojox.flash.Embed(this._visible); + dojox.flash.obj.write(); + + // setup the communicator + dojox.flash.comm = new dojox.flash.Communicator(); + } + } +}; + + +dojox.flash.Info = function(){ + // summary: A class that helps us determine whether Flash is available. + // description: + // A class that helps us determine whether Flash is available, + // it's major and minor versions, and what Flash version features should + // be used for Flash/JavaScript communication. Parts of this code + // are adapted from the automatic Flash plugin detection code autogenerated + // by the Macromedia Flash 8 authoring environment. + // + // An instance of this class can be accessed on dojox.flash.info after + // the page is finished loading. + // + // This constructor must be called before the page is finished loading. + + // Visual basic helper required to detect Flash Player ActiveX control + // version information on Internet Explorer + if(dojo.isIE){ + document.write([ + '